﻿using UnityEngine.EventSystems;
using ZCMain;
using ZCUIManager;

namespace UIGolbalEvent
{
    public class UIGlobalTouchEvent : UIBaseGraphic,
        IPointerClickHandler
    {
        public virtual void OnPointerClick(PointerEventData eventData)
        {
            MainController.Instance.UpdateSelectViewAction(gameObject);
        }
    }
}
